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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 11 / 11 | 5.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 11 / 11 | 5.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 11 / 11 | 10.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.33 | 11 / 11 | 0.88 – 17.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.8% | 11 / 11 | 44.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.1 | 11 / 11 | 15.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 11 / 11 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 11 / 11 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 11 / 11 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 115.0 | 2 / 11 | 80.0 – 150.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 24.0 | 2 / 11 | 3.0 – 45.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,928.2 | 11 / 11 | 46,986.0 – 114,747.0 |
Physical damageFinal match statistic reported by the match source. | 41,747.9 | 11 / 11 | 20,655.0 – 57,661.0 |
Magic damageFinal match statistic reported by the match source. | 43,041.5 | 11 / 11 | 22,979.0 – 72,863.0 |
True damageFinal match statistic reported by the match source. | 2,135.0 | 11 / 11 | 559.0 – 4,787.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,960.9 | 11 / 11 | 1,695.2 – 3,952.7 |
Damage takenFinal match statistic reported by the match source. | 104,742.1 | 11 / 11 | 76,360.0 – 164,726.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,186.4 | 11 / 11 | 79,388.0 – 172,477.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,765.7 | 11 / 11 | 39,620.0 – 71,614.0 |
Gold spentFinal match statistic reported by the match source. | 55,202.5 | 11 / 11 | 38,030.0 – 67,495.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,047.5 | 11 / 11 | 1,669.4 – 2,662.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 11 / 11 | 83.6% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,052.5 | 11 / 11 | 836.0 – 1,314.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 11 / 11 | 32.6 – 41.1 |
Turret plates takenFinal match statistic reported by the match source. | 45.4 | 11 / 11 | 2.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.6 | 8 / 11 | -79.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +974.6 | 11 / 11 | -4,071.0 – +11,724.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +60.8 | 8 / 11 | -3,771.0 – +4,345.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.5 | 11 / 11 | 155.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 8.94 | 11 / 11 | 6.98 – 10.81 |
Wards placedFinal match statistic reported by the match source. | 105.9 | 11 / 11 | 64.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 36.9 | 11 / 11 | 16.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 11 / 11 | 15.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 11 / 11 | 0.97 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,229.7 | 11 / 11 | 4,895.2 – 15,272.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,695.9 | 11 / 11 | 2,330.6 – 11,822.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 11 / 11 | 15.4 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 11 / 11 | 12.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 29:31 | 11 / 11 | 22:12 – 39:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 11 / 11 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable