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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
36 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.4 | 36 / 36 | 3.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 36 / 36 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 36 / 36 | 3.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.30 | 36 / 36 | 0.38 – 15.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.3% | 36 / 36 | 33.3% – 80.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.8 | 36 / 36 | 6.0 – 121.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 36 / 36 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 36 / 36 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 36 / 36 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 36 / 36 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 36 / 36 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.8% | 36 / 36 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.9% | 36 / 36 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 36 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 36 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,399.0 | 36 / 36 | 52,610.0 – 157,362.0 |
Physical damageFinal match statistic reported by the match source. | 45,343.3 | 36 / 36 | 15,184.0 – 77,409.0 |
Magic damageFinal match statistic reported by the match source. | 40,708.3 | 36 / 36 | 20,955.0 – 83,403.0 |
True damageFinal match statistic reported by the match source. | 4,343.7 | 36 / 36 | 690.0 – 12,628.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,992.5 | 36 / 36 | 1,810.0 – 4,721.6 |
Damage takenFinal match statistic reported by the match source. | 117,540.3 | 36 / 36 | 63,598.0 – 177,868.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,006.8 | 36 / 36 | 49,065.0 – 207,660.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,097.3 | 36 / 36 | 47,465.0 – 94,388.0 |
Gold spentFinal match statistic reported by the match source. | 57,258.7 | 36 / 36 | 40,828.0 – 90,015.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,065.9 | 36 / 36 | 1,686.4 – 2,425.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 36 / 36 | 82.1% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,103.3 | 36 / 36 | 803.0 – 1,555.0 |
CS / minFinal match statistic reported by the match source. | 36.6 | 36 / 36 | 31.5 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 45.6 | 36 / 36 | 8.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +56.3 | 31 / 36 | -49.0 – +148.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,024.4 | 36 / 36 | -3,306.0 – +8,493.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,604.2 | 31 / 36 | -2,606.0 – +7,849.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.2 | 36 / 36 | 157.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 8.27 | 36 / 36 | 6.65 – 9.87 |
Wards placedFinal match statistic reported by the match source. | 89.5 | 36 / 36 | 60.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 36.1 | 36 / 36 | 18.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 23.3 | 36 / 36 | 12.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 36 / 36 | 1.03 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,638.0 | 36 / 36 | 4,425.1 – 27,290.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,035.2 | 36 / 36 | 2,074.2 – 19,305.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 36 / 36 | 14.8 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 36 / 36 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:17 | 36 / 36 | 21:58 – 42:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 36 / 36 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 36 / 36 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 36 / 36 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 19 / 36 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 36 / 36 | 2.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.8% | 36 / 36 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 36 / 36 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 36 / 36 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 36 / 36 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 36 / 36 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 19 / 36 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 36 team-games · 36 known results · Coverage varies by metric · — unavailable