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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
56 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 56 / 56 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 12.3 | 56 / 56 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 56 / 56 | 5.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.12 | 56 / 56 | 0.50 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 56 / 56 | 51.1% – 81.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.5 | 56 / 56 | 8.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 56 / 56 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 56 / 56 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 56 / 56 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 56 / 56 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 56 / 56 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 56 / 56 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.2% | 56 / 56 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 56 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 56 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,245.8 | 56 / 56 | 48,620.0 – 297,553.0 |
Physical damageFinal match statistic reported by the match source. | 47,706.7 | 56 / 56 | 20,962.0 – 151,748.0 |
Magic damageFinal match statistic reported by the match source. | 44,281.9 | 56 / 56 | 13,319.0 – 136,801.0 |
True damageFinal match statistic reported by the match source. | 4,253.2 | 56 / 56 | 426.0 – 24,565.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 56 / 56 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,802.3 | 56 / 56 | 1,471.0 – 5,206.5 |
Damage takenFinal match statistic reported by the match source. | 120,040.6 | 56 / 56 | 64,572.0 – 216,521.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,685.6 | 56 / 56 | 53,517.0 – 276,089.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,879.9 | 56 / 56 | 38,380.0 – 102,866.0 |
Gold spentFinal match statistic reported by the match source. | 60,075.2 | 56 / 56 | 37,020.0 – 106,120.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 56 / 56 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,931.3 | 56 / 56 | 1,593.6 – 2,243.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 56 / 56 | 82.9% – 106.8% |
Total CSFinal match statistic reported by the match source. | 1,161.4 | 56 / 56 | 805.0 – 1,722.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 56 / 56 | 28.1 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 47.3 | 56 / 56 | 6.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.9 | 49 / 56 | -98.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +446.0 | 56 / 56 | -4,383.0 – +5,297.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -124.3 | 49 / 56 | -5,078.0 – +3,854.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.0 | 56 / 56 | 156.0 – 545.0 |
Vision score / minFinal match statistic reported by the match source. | 9.21 | 56 / 56 | 6.48 – 11.81 |
Wards placedFinal match statistic reported by the match source. | 115.4 | 56 / 56 | 70.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 49.0 | 56 / 56 | 18.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 33.9 | 56 / 56 | 11.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 56 / 56 | 0.89 – 2.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,799.2 | 56 / 56 | 4,384.4 – 108,753.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,296.3 | 56 / 56 | 2,048.2 – 60,768.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 56 / 56 | 14.6 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 56 / 56 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:48 | 56 / 56 | 24:05 – 57:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 56 / 56 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 56 / 56 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 56 / 56 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 41 / 56 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 56 / 56 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.9% | 56 / 56 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.8% | 56 / 56 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 56 / 56 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.9% | 56 / 56 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.4% | 56 / 56 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.4% | 41 / 56 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 56 team-games · 56 known results · Coverage varies by metric · — unavailable