Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 24 / 24 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 24 / 24 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 32.6 | 24 / 24 | 7.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.55 | 24 / 24 | 0.77 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 24 / 24 | 52.3% – 81.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.4 | 24 / 24 | 10.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 24 / 24 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 24 / 24 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.2% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,941.6 | 24 / 24 | 48,954.0 – 181,940.0 |
Physical damageFinal match statistic reported by the match source. | 41,648.7 | 24 / 24 | 20,962.0 – 64,360.0 |
Magic damageFinal match statistic reported by the match source. | 39,942.4 | 24 / 24 | 13,319.0 – 93,743.0 |
True damageFinal match statistic reported by the match source. | 4,346.4 | 24 / 24 | 473.0 – 24,565.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,578.4 | 24 / 24 | 1,471.0 – 4,396.5 |
Damage takenFinal match statistic reported by the match source. | 115,846.0 | 24 / 24 | 64,572.0 – 174,338.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,937.8 | 24 / 24 | 63,192.0 – 246,472.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,846.6 | 24 / 24 | 46,563.0 – 84,812.0 |
Gold spentFinal match statistic reported by the match source. | 58,566.6 | 24 / 24 | 45,830.0 – 74,213.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,902.7 | 24 / 24 | 1,649.6 – 2,226.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 24 / 24 | 85.7% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,141.8 | 24 / 24 | 916.0 – 1,407.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 24 / 24 | 28.1 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.0 | 24 / 24 | 6.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.8 | 24 / 24 | -74.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +957.4 | 24 / 24 | -1,813.0 – +5,297.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +416.0 | 24 / 24 | -2,419.0 – +3,734.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.5 | 24 / 24 | 196.0 – 450.0 |
Vision score / minFinal match statistic reported by the match source. | 9.50 | 24 / 24 | 7.61 – 11.81 |
Wards placedFinal match statistic reported by the match source. | 118.8 | 24 / 24 | 86.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 48.1 | 24 / 24 | 25.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 24 / 24 | 22.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 24 / 24 | 0.89 – 2.53 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,688.5 | 24 / 24 | 4,874.2 – 108,753.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,713.5 | 24 / 24 | 2,069.9 – 60,768.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 24 / 24 | 15.7 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 24 / 24 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:15 | 24 / 24 | 25:45 – 41:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 22 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 24 / 24 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.3% | 22 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable