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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 32 / 32 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 11.4 | 32 / 32 | 2.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 32 / 32 | 5.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.61 | 32 / 32 | 0.50 – 36.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 32 / 32 | 51.1% – 81.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.8 | 32 / 32 | 8.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 32 / 32 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 32 / 32 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 32 / 32 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.8% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 32 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 32 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,974.0 | 32 / 32 | 48,620.0 – 297,553.0 |
Physical damageFinal match statistic reported by the match source. | 52,250.2 | 32 / 32 | 26,444.0 – 151,748.0 |
Magic damageFinal match statistic reported by the match source. | 47,536.5 | 32 / 32 | 17,378.0 – 136,801.0 |
True damageFinal match statistic reported by the match source. | 4,183.3 | 32 / 32 | 426.0 – 10,334.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,970.2 | 32 / 32 | 1,956.5 – 5,206.5 |
Damage takenFinal match statistic reported by the match source. | 123,186.5 | 32 / 32 | 69,473.0 – 216,521.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,246.5 | 32 / 32 | 53,517.0 – 276,089.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,404.9 | 32 / 32 | 38,380.0 – 102,866.0 |
Gold spentFinal match statistic reported by the match source. | 61,206.7 | 32 / 32 | 37,020.0 – 106,120.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,952.7 | 32 / 32 | 1,593.6 – 2,243.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 32 / 32 | 82.9% – 106.8% |
Total CSFinal match statistic reported by the match source. | 1,176.1 | 32 / 32 | 805.0 – 1,722.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 32 / 32 | 29.3 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 52.9 | 32 / 32 | 6.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.2 | 25 / 32 | -98.0 – +76.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +62.4 | 32 / 32 | -4,383.0 – +4,595.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -643.0 | 25 / 32 | -5,078.0 – +3,854.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 311.4 | 32 / 32 | 156.0 – 545.0 |
Vision score / minFinal match statistic reported by the match source. | 8.99 | 32 / 32 | 6.48 – 11.32 |
Wards placedFinal match statistic reported by the match source. | 112.9 | 32 / 32 | 70.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 49.7 | 32 / 32 | 18.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 34.2 | 32 / 32 | 11.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 32 / 32 | 1.12 – 2.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,770.4 | 32 / 32 | 4,384.4 – 46,879.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,805.9 | 32 / 32 | 2,048.2 – 35,839.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 32 / 32 | 14.6 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 32 / 32 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:12 | 32 / 32 | 24:05 – 57:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 32 / 32 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 32 / 32 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.4% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 59.4% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.7% | 19 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable