Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
68 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 68 / 68 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.7 | 68 / 68 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 36.5 | 68 / 68 | 3.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.35 | 68 / 68 | 0.29 – 31.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 68 / 68 | 40.0% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.7 | 68 / 68 | 6.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 67 / 68 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 68 / 68 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 68 / 68 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 68 / 68 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 68 / 68 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.4% | 68 / 68 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 68 / 68 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 382.0 | 2 / 68 | 0.0 – 764.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 652.0 | 2 / 68 | 39.0 – 1,265.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,480.1 | 68 / 68 | 50,573.0 – 231,521.0 |
Physical damageFinal match statistic reported by the match source. | 53,613.5 | 68 / 68 | 16,330.0 – 120,994.0 |
Magic damageFinal match statistic reported by the match source. | 47,301.5 | 68 / 68 | 16,333.0 – 118,532.0 |
True damageFinal match statistic reported by the match source. | 4,560.8 | 68 / 68 | 166.0 – 15,171.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 68 / 68 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,987.0 | 68 / 68 | 1,889.7 – 4,682.4 |
Damage takenFinal match statistic reported by the match source. | 128,680.0 | 68 / 68 | 78,686.0 – 292,020.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,935.5 | 68 / 68 | 59,364.0 – 313,315.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,680.5 | 68 / 68 | 39,248.0 – 92,464.0 |
Gold spentFinal match statistic reported by the match source. | 60,385.8 | 68 / 68 | 37,670.0 – 84,241.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 68 / 68 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,888.7 | 68 / 68 | 1,572.2 – 2,272.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 68 / 68 | 71.2% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,137.3 | 68 / 68 | 774.0 – 1,646.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 68 / 68 | 27.1 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 45.6 | 68 / 68 | 5.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -17.8 | 59 / 68 | -147.0 – +113.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -548.8 | 68 / 68 | -6,834.0 – +6,434.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -728.5 | 59 / 68 | -6,363.0 – +5,894.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 322.4 | 68 / 68 | 164.0 – 517.0 |
Vision score / minFinal match statistic reported by the match source. | 9.18 | 68 / 68 | 6.56 – 11.75 |
Wards placedFinal match statistic reported by the match source. | 122.7 | 68 / 68 | 65.0 – 196.0 |
Wards clearedFinal match statistic reported by the match source. | 47.4 | 68 / 68 | 19.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 35.1 | 68 / 68 | 15.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 68 / 68 | 1.06 – 2.50 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,193.1 | 68 / 68 | 3,891.1 – 39,879.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,181.9 | 68 / 68 | 1,701.1 – 26,600.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 68 / 68 | 14.7 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 68 / 68 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:45 | 68 / 68 | 22:57 – 53:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 68 / 68 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 68 / 68 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 68 / 68 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 41 / 68 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 68 / 68 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.4% | 68 / 68 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 68 / 68 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 67.6% | 68 / 68 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 68 / 68 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.4% | 68 / 68 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.3% | 41 / 68 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 68 team-games · 68 known results · Coverage varies by metric · — unavailable