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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
55 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 55 / 55 | 5.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 55 / 55 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 37.7 | 52 / 55 | 4.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.92 | 52 / 55 | 0.39 – 62.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.0% | 52 / 55 | 36.0% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 52 / 55 | 9.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 52 / 55 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 52 / 55 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 52 / 55 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 52 / 55 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 52 / 55 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.1% | 52 / 55 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.6% | 52 / 55 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 55 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 55 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,204.6 | 52 / 55 | 41,620.0 – 172,596.0 |
Physical damageFinal match statistic reported by the match source. | 46,229.9 | 52 / 55 | 12,611.0 – 94,248.0 |
Magic damageFinal match statistic reported by the match source. | 42,382.0 | 52 / 55 | 17,342.0 – 90,378.0 |
True damageFinal match statistic reported by the match source. | 4,588.8 | 52 / 55 | 205.0 – 23,062.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 52 / 55 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,145.9 | 52 / 55 | 1,603.2 – 4,717.9 |
Damage takenFinal match statistic reported by the match source. | 118,178.7 | 52 / 55 | 66,348.0 – 232,587.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,035.9 | 52 / 55 | 50,163.0 – 257,357.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,158.5 | 52 / 55 | 38,323.0 – 79,442.0 |
Gold spentFinal match statistic reported by the match source. | 53,853.4 | 52 / 55 | 37,040.0 – 73,488.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 52 / 55 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,995.6 | 52 / 55 | 1,605.5 – 2,563.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 52 / 55 | 84.9% – 100.0% |
Total CSFinal match statistic reported by the match source. | 987.1 | 52 / 55 | 713.0 – 1,337.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 52 / 55 | 27.9 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 39.2 | 52 / 55 | 5.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.8 | 46 / 55 | -103.0 – +148.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -100.0 | 54 / 55 | -6,857.0 – +11,438.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -25.1 | 46 / 55 | -5,926.0 – +8,220.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 225.9 | 52 / 55 | 147.0 – 371.0 |
Vision score / minFinal match statistic reported by the match source. | 7.67 | 52 / 55 | 6.36 – 9.71 |
Wards placedFinal match statistic reported by the match source. | 89.8 | 52 / 55 | 61.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 30.0 | 52 / 55 | 15.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 19.1 | 52 / 55 | 7.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 52 / 55 | 0.97 – 2.29 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,157.6 | 52 / 55 | 3,584.5 – 68,687.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,030.3 | 52 / 55 | 1,430.7 – 52,549.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 52 / 55 | 13.5 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 52 / 55 | 12.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:14 | 55 / 55 | 22:39 – 39:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 55 / 55 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 55 / 55 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 55 / 55 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 36 / 55 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 55 / 55 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.3% | 55 / 55 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 55 / 55 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 55 / 55 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.8% | 55 / 55 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 55 / 55 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 36 / 55 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 55 team-games · 55 known results · Coverage varies by metric · — unavailable