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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 27 / 27 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 27 / 27 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 41.1 | 26 / 27 | 8.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.82 | 26 / 27 | 0.68 – 62.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 26 / 27 | 48.3% – 70.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.5 | 26 / 27 | 13.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 26 / 27 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 26 / 27 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 26 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 26 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 26 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 27 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,132.8 | 26 / 27 | 42,657.0 – 152,546.0 |
Physical damageFinal match statistic reported by the match source. | 46,691.7 | 26 / 27 | 12,611.0 – 94,248.0 |
Magic damageFinal match statistic reported by the match source. | 41,549.0 | 26 / 27 | 19,028.0 – 90,378.0 |
True damageFinal match statistic reported by the match source. | 4,888.3 | 26 / 27 | 635.0 – 11,476.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,102.5 | 26 / 27 | 1,603.2 – 3,926.5 |
Damage takenFinal match statistic reported by the match source. | 113,051.8 | 26 / 27 | 66,348.0 – 232,587.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,163.0 | 26 / 27 | 51,064.0 – 257,357.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,047.0 | 26 / 27 | 42,571.0 – 79,442.0 |
Gold spentFinal match statistic reported by the match source. | 55,316.1 | 26 / 27 | 40,510.0 – 73,488.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,031.5 | 26 / 27 | 1,609.5 – 2,348.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 26 / 27 | 85.1% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,035.8 | 26 / 27 | 852.0 – 1,337.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 26 / 27 | 30.4 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.6 | 26 / 27 | 6.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.3 | 26 / 27 | -70.0 – +148.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +518.7 | 27 / 27 | -4,763.0 – +7,634.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +376.2 | 26 / 27 | -3,596.0 – +6,055.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.7 | 26 / 27 | 147.0 – 359.0 |
Vision score / minFinal match statistic reported by the match source. | 7.84 | 26 / 27 | 6.44 – 9.24 |
Wards placedFinal match statistic reported by the match source. | 94.4 | 26 / 27 | 61.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 32.8 | 26 / 27 | 19.0 – 47.0 |
Control wards placedFinal match statistic reported by the match source. | 21.2 | 26 / 27 | 11.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 26 / 27 | 0.97 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,134.3 | 26 / 27 | 3,829.5 – 68,687.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,789.4 | 26 / 27 | 1,712.0 – 52,549.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 26 / 27 | 14.9 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 26 / 27 | 13.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:50 | 27 / 27 | 22:50 – 39:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 18 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 27 / 27 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 18 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable