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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 14 / 14 | 5.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 22.9 | 14 / 14 | 9.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 29.9 | 12 / 14 | 4.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.84 | 12 / 14 | 0.39 – 6.30 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 12 / 14 | 36.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.9 | 12 / 14 | 9.0 – 119.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 12 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 12 / 14 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 12 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 12 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,617.8 | 12 / 14 | 41,620.0 – 172,596.0 |
Physical damageFinal match statistic reported by the match source. | 41,563.6 | 12 / 14 | 18,075.0 – 79,240.0 |
Magic damageFinal match statistic reported by the match source. | 44,052.0 | 12 / 14 | 17,342.0 – 70,289.0 |
True damageFinal match statistic reported by the match source. | 4,997.9 | 12 / 14 | 311.0 – 23,062.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,014.2 | 12 / 14 | 1,708.1 – 4,717.9 |
Damage takenFinal match statistic reported by the match source. | 125,261.0 | 12 / 14 | 98,830.0 – 157,526.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,012.8 | 12 / 14 | 69,346.0 – 192,658.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,508.7 | 12 / 14 | 39,896.0 – 76,428.0 |
Gold spentFinal match statistic reported by the match source. | 50,957.7 | 12 / 14 | 37,415.0 – 73,478.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,860.5 | 12 / 14 | 1,605.5 – 2,196.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 12 / 14 | 87.9% – 98.8% |
Total CSFinal match statistic reported by the match source. | 926.9 | 12 / 14 | 753.0 – 1,151.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 12 / 14 | 27.9 – 35.2 |
Turret plates takenFinal match statistic reported by the match source. | 32.0 | 12 / 14 | 5.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.4 | 8 / 14 | -91.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,117.7 | 13 / 14 | -6,641.0 – +2,901.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,759.0 | 8 / 14 | -5,926.0 – +1,790.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 210.1 | 12 / 14 | 155.0 – 272.0 |
Vision score / minFinal match statistic reported by the match source. | 7.22 | 12 / 14 | 6.36 – 8.20 |
Wards placedFinal match statistic reported by the match source. | 84.2 | 12 / 14 | 65.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 25.2 | 12 / 14 | 17.0 – 32.0 |
Control wards placedFinal match statistic reported by the match source. | 13.6 | 12 / 14 | 7.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 12 / 14 | 1.01 – 2.29 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,255.7 | 12 / 14 | 3,660.4 – 10,223.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,287.1 | 12 / 14 | 1,430.7 – 5,853.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 12 / 14 | 13.6 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 12 / 14 | 12.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 28:51 | 14 / 14 | 24:22 – 36:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 14 / 14 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable