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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.9 | 14 / 14 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 21.4 | 14 / 14 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 38.1 | 14 / 14 | 9.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.71 | 14 / 14 | 0.70 – 36.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.2% | 14 / 14 | 43.5% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.0 | 14 / 14 | 14.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 14 / 14 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,555.1 | 14 / 14 | 44,650.0 – 135,406.0 |
Physical damageFinal match statistic reported by the match source. | 49,371.9 | 14 / 14 | 24,807.0 – 71,795.0 |
Magic damageFinal match statistic reported by the match source. | 42,497.5 | 14 / 14 | 19,635.0 – 67,716.0 |
True damageFinal match statistic reported by the match source. | 3,681.7 | 14 / 14 | 205.0 – 15,818.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,339.2 | 14 / 14 | 1,962.6 – 4,483.8 |
Damage takenFinal match statistic reported by the match source. | 121,629.5 | 14 / 14 | 68,698.0 – 184,428.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,248.1 | 14 / 14 | 50,163.0 – 163,237.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,779.7 | 14 / 14 | 38,323.0 – 71,157.0 |
Gold spentFinal match statistic reported by the match source. | 53,618.9 | 14 / 14 | 37,040.0 – 69,545.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,044.9 | 14 / 14 | 1,684.5 – 2,563.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 14 / 14 | 84.9% – 100.0% |
Total CSFinal match statistic reported by the match source. | 948.4 | 14 / 14 | 713.0 – 1,332.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 14 / 14 | 28.9 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 40.8 | 14 / 14 | 6.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.6 | 12 / 14 | -103.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +580.3 | 14 / 14 | -6,857.0 – +11,438.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +261.4 | 12 / 14 | -5,772.0 – +8,220.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 223.1 | 14 / 14 | 153.0 – 371.0 |
Vision score / minFinal match statistic reported by the match source. | 7.74 | 14 / 14 | 6.68 – 9.71 |
Wards placedFinal match statistic reported by the match source. | 85.9 | 14 / 14 | 61.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 29.1 | 14 / 14 | 15.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 20.0 | 14 / 14 | 11.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 14 / 14 | 1.17 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,676.0 | 14 / 14 | 3,584.5 – 22,899.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,696.4 | 14 / 14 | 1,559.0 – 19,355.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 14 / 14 | 13.5 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 14 / 14 | 12.2 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 28:27 | 14 / 14 | 22:39 – 38:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 14 / 14 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable