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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
81 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 81 / 81 | 2.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 81 / 81 | 3.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 78 / 81 | 3.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.38 | 78 / 81 | 0.17 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.2% | 78 / 81 | 38.3% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 78 / 81 | 5.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 76 / 81 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 78 / 81 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 78 / 81 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 78 / 81 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 78 / 81 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 78 / 81 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.7% | 78 / 81 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 5.7 | 3 / 81 | 0.0 – 17.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,158.0 | 3 / 81 | 488.0 – 1,900.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,755.2 | 78 / 81 | 42,688.0 – 226,503.0 |
Physical damageFinal match statistic reported by the match source. | 46,816.6 | 78 / 81 | 19,651.0 – 100,093.0 |
Magic damageFinal match statistic reported by the match source. | 45,159.5 | 78 / 81 | 15,666.0 – 134,736.0 |
True damageFinal match statistic reported by the match source. | 5,775.0 | 78 / 81 | 302.0 – 38,781.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 78 / 81 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,054.6 | 78 / 81 | 1,745.9 – 5,041.6 |
Damage takenFinal match statistic reported by the match source. | 123,568.0 | 78 / 81 | 73,007.0 – 268,317.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,801.3 | 78 / 81 | 60,722.0 – 382,342.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,182.2 | 78 / 81 | 35,743.0 – 113,373.0 |
Gold spentFinal match statistic reported by the match source. | 55,618.6 | 78 / 81 | 33,750.0 – 124,330.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 78 / 81 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,920.0 | 78 / 81 | 1,507.8 – 2,380.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 78 / 81 | 68.0% – 109.7% |
Total CSFinal match statistic reported by the match source. | 1,044.0 | 78 / 81 | 649.0 – 1,783.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 78 / 81 | 27.4 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 38.7 | 78 / 81 | 2.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.3 | 63 / 81 | -106.0 – +137.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -33.7 | 81 / 81 | -7,646.0 – +7,079.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -271.4 | 63 / 81 | -6,293.0 – +6,031.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.4 | 78 / 81 | 122.0 – 511.0 |
Vision score / minFinal match statistic reported by the match source. | 7.79 | 78 / 81 | 5.28 – 10.43 |
Wards placedFinal match statistic reported by the match source. | 92.0 | 78 / 81 | 49.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 34.0 | 78 / 81 | 11.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 21.1 | 78 / 81 | 5.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 78 / 81 | 1.03 – 2.59 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,096.3 | 78 / 81 | 3,040.3 – 25,804.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,969.1 | 78 / 81 | 1,051.3 – 17,477.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 78 / 81 | 14.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 78 / 81 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:22 | 81 / 81 | 23:06 – 56:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 81 / 81 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 81 / 81 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 81 / 81 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 53 / 81 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 81 / 81 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 81 / 81 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 81 / 81 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 81 / 81 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 81 / 81 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 81 / 81 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.6% | 53 / 81 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 81 team-games · 81 known results · Coverage varies by metric · — unavailable