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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 24 / 24 | 2.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 24 / 24 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 32.5 | 24 / 24 | 3.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 24 / 24 | 0.17 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.4% | 24 / 24 | 45.3% – 65.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.5 | 24 / 24 | 5.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 22 / 24 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 24 / 24 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 8.5 | 2 / 24 | 0.0 – 17.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,493.0 | 2 / 24 | 1,086.0 – 1,900.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,255.0 | 24 / 24 | 42,688.0 – 119,391.0 |
Physical damageFinal match statistic reported by the match source. | 37,147.3 | 24 / 24 | 21,182.0 – 66,077.0 |
Magic damageFinal match statistic reported by the match source. | 39,150.5 | 24 / 24 | 16,761.0 – 79,880.0 |
True damageFinal match statistic reported by the match source. | 5,953.3 | 24 / 24 | 651.0 – 22,623.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,851.0 | 24 / 24 | 1,745.9 – 4,058.4 |
Damage takenFinal match statistic reported by the match source. | 109,368.8 | 24 / 24 | 77,413.0 – 158,139.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,646.2 | 24 / 24 | 64,049.0 – 179,105.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,429.0 | 24 / 24 | 36,865.0 – 71,780.0 |
Gold spentFinal match statistic reported by the match source. | 50,785.3 | 24 / 24 | 35,030.0 – 64,770.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,933.3 | 24 / 24 | 1,507.8 – 2,380.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 24 / 24 | 68.0% – 98.1% |
Total CSFinal match statistic reported by the match source. | 956.8 | 24 / 24 | 649.0 – 1,247.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 24 / 24 | 27.4 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 34.7 | 24 / 24 | 4.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.5 | 17 / 24 | -63.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +920.6 | 24 / 24 | -5,209.0 – +7,079.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +630.2 | 17 / 24 | -3,538.0 – +6,031.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 225.7 | 24 / 24 | 144.0 – 342.0 |
Vision score / minFinal match statistic reported by the match source. | 7.79 | 24 / 24 | 6.23 – 9.50 |
Wards placedFinal match statistic reported by the match source. | 92.8 | 24 / 24 | 64.0 – 128.0 |
Wards clearedFinal match statistic reported by the match source. | 27.7 | 24 / 24 | 11.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 23.0 | 24 / 24 | 9.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 24 / 24 | 1.03 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,584.8 | 24 / 24 | 3,424.1 – 25,804.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,830.4 | 24 / 24 | 1,271.2 – 17,477.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 24 / 24 | 14.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 24 / 24 | 12.0 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 28:42 | 24 / 24 | 23:06 – 36:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 24 / 24 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable