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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 5 / 5 | 9.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 5 / 5 | 9.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 5 / 5 | 15.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.66 | 5 / 5 | 0.89 – 7.56 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 5 / 5 | 53.3% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.2 | 5 / 5 | 24.0 – 70.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 5 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 488.0 | 1 / 5 | 488.0 – 488.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,873.2 | 5 / 5 | 58,918.0 – 132,210.0 |
Physical damageFinal match statistic reported by the match source. | 40,821.2 | 5 / 5 | 19,651.0 – 73,621.0 |
Magic damageFinal match statistic reported by the match source. | 42,207.4 | 5 / 5 | 34,933.0 – 53,987.0 |
True damageFinal match statistic reported by the match source. | 1,841.2 | 5 / 5 | 584.0 – 4,600.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,792.3 | 5 / 5 | 2,082.2 – 3,337.8 |
Damage takenFinal match statistic reported by the match source. | 111,310.2 | 5 / 5 | 73,007.0 – 157,733.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,103.0 | 5 / 5 | 60,722.0 – 150,562.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,027.0 | 5 / 5 | 45,949.0 – 75,794.0 |
Gold spentFinal match statistic reported by the match source. | 53,898.6 | 5 / 5 | 44,336.0 – 72,923.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,944.8 | 5 / 5 | 1,691.4 – 2,246.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 5 / 5 | 86.4% – 96.5% |
Total CSFinal match statistic reported by the match source. | 967.6 | 5 / 5 | 763.0 – 1,325.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 5 / 5 | 28.2 – 34.5 |
Turret plates takenFinal match statistic reported by the match source. | 37.2 | 5 / 5 | 12.0 – 65.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.3 | 4 / 5 | -106.0 – +25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,291.0 | 5 / 5 | -4,916.0 – +4,033.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,933.0 | 4 / 5 | -4,520.0 – +1,661.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.2 | 5 / 5 | 169.0 – 309.0 |
Vision score / minFinal match statistic reported by the match source. | 7.87 | 5 / 5 | 7.30 – 8.99 |
Wards placedFinal match statistic reported by the match source. | 87.6 | 5 / 5 | 65.0 – 102.0 |
Wards clearedFinal match statistic reported by the match source. | 38.4 | 5 / 5 | 26.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 20.8 | 5 / 5 | 11.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 5 / 5 | 1.15 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,679.1 | 5 / 5 | 3,713.9 – 8,529.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,960.6 | 5 / 5 | 1,701.8 – 5,777.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 5 / 5 | 14.7 – 17.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 5 / 5 | 13.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:00 | 5 / 5 | 23:09 – 39:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 4 / 5 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 5 / 5 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable