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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 35 / 35 | 6.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 35 / 35 | 6.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 28.4 | 32 / 35 | 9.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.28 | 32 / 35 | 0.69 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.8% | 32 / 35 | 38.3% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.8 | 32 / 35 | 17.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 32 / 35 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 32 / 35 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 32 / 35 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 32 / 35 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 35 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 32 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 32 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,516.3 | 32 / 35 | 49,314.0 – 184,931.0 |
Physical damageFinal match statistic reported by the match source. | 46,959.5 | 32 / 35 | 21,538.0 – 99,862.0 |
Magic damageFinal match statistic reported by the match source. | 40,249.4 | 32 / 35 | 15,666.0 – 88,598.0 |
True damageFinal match statistic reported by the match source. | 5,303.1 | 32 / 35 | 302.0 – 18,010.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,977.6 | 32 / 35 | 1,941.5 – 4,604.1 |
Damage takenFinal match statistic reported by the match source. | 122,403.6 | 32 / 35 | 82,761.0 – 182,372.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,362.0 | 32 / 35 | 69,763.0 – 212,706.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,958.5 | 32 / 35 | 41,067.0 – 79,375.0 |
Gold spentFinal match statistic reported by the match source. | 54,385.6 | 32 / 35 | 40,180.0 – 74,347.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.8 | 32 / 35 | 1,668.4 – 2,276.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 32 / 35 | 84.8% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,027.0 | 32 / 35 | 697.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 32 / 35 | 29.6 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 40.5 | 32 / 35 | 7.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.3 | 29 / 35 | -83.0 – +137.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -207.6 | 35 / 35 | -4,097.0 – +3,069.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -266.6 | 29 / 35 | -3,877.0 – +4,504.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.8 | 32 / 35 | 141.0 – 403.0 |
Vision score / minFinal match statistic reported by the match source. | 7.71 | 32 / 35 | 5.53 – 10.43 |
Wards placedFinal match statistic reported by the match source. | 88.1 | 32 / 35 | 57.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 33.4 | 32 / 35 | 12.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 20.5 | 32 / 35 | 11.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 32 / 35 | 1.09 – 2.37 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,379.3 | 32 / 35 | 3,441.4 – 17,169.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,072.8 | 32 / 35 | 1,140.8 – 9,645.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 32 / 35 | 14.9 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 32 / 35 | 11.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:00 | 35 / 35 | 23:32 – 40:10 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 35 / 35 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 35 / 35 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 23 / 35 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 35 / 35 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 31.4% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.1% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 35 / 35 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.7% | 23 / 35 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable