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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 17 / 17 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 23.5 | 17 / 17 | 14.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 34.4 | 17 / 17 | 7.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.15 | 17 / 17 | 0.35 – 4.59 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 17 / 17 | 44.0% – 71.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.5 | 17 / 17 | 11.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 17 / 17 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.4% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 133,288.1 | 17 / 17 | 52,989.0 – 226,503.0 |
Physical damageFinal match statistic reported by the match source. | 61,961.8 | 17 / 17 | 26,191.0 – 100,093.0 |
Magic damageFinal match statistic reported by the match source. | 63,753.5 | 17 / 17 | 25,874.0 – 134,736.0 |
True damageFinal match statistic reported by the match source. | 7,568.6 | 17 / 17 | 553.0 – 38,781.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,564.3 | 17 / 17 | 2,081.6 – 5,041.6 |
Damage takenFinal match statistic reported by the match source. | 149,410.9 | 17 / 17 | 92,619.0 – 268,317.0 |
Damage mitigatedFinal match statistic reported by the match source. | 160,817.4 | 17 / 17 | 78,873.0 – 382,342.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,829.8 | 17 / 17 | 35,743.0 – 113,373.0 |
Gold spentFinal match statistic reported by the match source. | 65,268.8 | 17 / 17 | 33,750.0 – 124,330.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,905.3 | 17 / 17 | 1,547.3 – 2,173.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 17 / 17 | 83.1% – 109.7% |
Total CSFinal match statistic reported by the match source. | 1,221.8 | 17 / 17 | 681.0 – 1,783.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 17 / 17 | 29.5 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 41.5 | 17 / 17 | 2.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.2 | 13 / 17 | -103.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -653.0 | 17 / 17 | -7,646.0 – +2,927.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -949.9 | 13 / 17 | -6,293.0 – +2,970.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 293.5 | 17 / 17 | 122.0 – 511.0 |
Vision score / minFinal match statistic reported by the match source. | 7.93 | 17 / 17 | 5.28 – 9.42 |
Wards placedFinal match statistic reported by the match source. | 99.4 | 17 / 17 | 49.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 42.8 | 17 / 17 | 16.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 19.6 | 17 / 17 | 5.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.91 | 17 / 17 | 1.15 – 2.59 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,365.9 | 17 / 17 | 3,040.3 – 11,037.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,975.2 | 17 / 17 | 1,051.3 – 5,324.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 17 / 17 | 15.7 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 17 / 17 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 36:20 | 17 / 17 | 23:06 – 56:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 17 / 17 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 17 / 17 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 9 / 17 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 17 / 17 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable